Skip to content
Discover cutting-edge mobile gaming with Urban Gaming Platf…

Tetris Couldn't Win at The Game Awards — A New Category May Address This Issue

Whenever a major awards ceremony approaches, one notices a clamor to include of new categories to acknowledge unsung work and fill the spirits of enthusiasts who have specialized interests.

Another commentator has already made for a horror game category. That would rule. So would strategy board titles, this being someone's personal cause. However, I must insist for pushing forward since similar to blinkered fanatics, I possess a compelling case for why my demand remains most pressing above others. The demand is this: It's essential to create a classification for brain-teasing titles.

Categorizing Game Types

Organizing artistic expressions is not a science; it’s very subjective, and inevitably generate discussions and end in fuzzy definitions. There’s a reason movie academies steer clear of genre categories. But it is an unavoidable compromise within the realm of video games, that demonstrate such variety they hardly constitute one unified medium.

To recognize the complete range of interactive entertainment excellence to be recognized, and for games of all stripes to receive proper recognition, classification by type becomes crucial.

Present Award Structure

Prominent interactive entertainment events currently feature classifications covering Action-oriented games, Action/Adventure, Role-Playing, Fighting, Sim/Strategy, and Sports/Racing games. Collectively, these six categories effectively encompass many game types, making space possible accommodating various experiences.

Not so for brain-teasing titles. There’s simply nowhere for their placement. Think about these recent excellent titles, showing diverse approaches: structural challenges from a specific release, the pulse-pounding block-matching in a different title, engaging interpersonal challenges of a third title. Which classification works among existing types? Simply put, no category fits.

Acknowledgment Issues

Numerous examples exist outstanding logic titles launched regularly that have no home during gaming ceremonies, except when they manage to fit classification types such as Mobile Game, VR/AR Game, or the intensely contested small studio competitions.

  • An iconic brain-teaser wasn’t nominated for anything that year
  • A different innovative game missed out that year
  • Well-received sorting experience was overlooked recently
  • Just some puzzle games scraped into small studio or handheld classifications

Importance of Logic Titles

These are often modest productions, however the design in brain-teasers is of massive significance. Famous handheld logic titles count as most popular titles globally and have been for many years.

The iconic tile-matching title rivals famous sandbox experiences claiming status as most purchased experience; it additionally competes for best game of all time. Brain-teasers form essential building blocks within interactive entertainment, and engaging across multiple categories.

Proposal and Rationale

Brain-teasers wouldn't encounter that issue. It would be easy to populate a field of five engaging, different, qualified experiences annually without trouble — actually, with challenge, given the need to exclude many worthy titles.

And to reiterate, these are games without proper classification in important events. Brain-teaser creators function at the hard edge of video game design, producing among essential manifestations within interactive entertainment. Comparable to cinema stunt performers, they warrant appreciation. Let’s not keep them waiting 35 years.

LH
By

Lisa Hodge

A tech enthusiast and gaming journalist with a passion for exploring emerging trends in mobile entertainment.

Urban Gaming Platform

Type to search articles.